Sleduji pri tom, jak moc se uz v tych Makerech nevyznam a trva mi trocha dil nez vubec neco naeventuji.. (scriptovat proste neumim)
Crafting Systemy se daji udelat ruzne,
1. platite jenom penezi
2. treba formu a zakladni surovinu
3. nebo, pouzijete vice surovin (coz si prave ukazeme)
My si teda udelame mali eventovy Crafting System podle toho 3tiho bodu.
Jako hlavni cast nam bude zapotreba suroviny, ktere budeme pouzivat. Ja si vybral Rubíny, Aquamaríny a Emeraldy (jo, a penizky).
Co ted s tim ? Jednoducho si nastavime tzv. "Material Check", coz je Controlovani "surovin" neboli, Variablu. (umne je to pres Common Eventy, ale muzete to klidne vkladat do kazdyho eventu zvlast , takhle je to praktickejsi)
- Kód: Vybrat vše
@>Control Variables: [0001:Ruby] = [Ruby] in Inventory
@>Control Variables: [0002:Aquamarine] = [Aquamarine] in Inventory
@>Control Variables: [0003:Emerald] = [Emerald] in Inventory
Common Event sem nazval Material Check. Jak jednoduche
Tak ted dal, udelame samotny event (nebo NPC-cko), u ktereho si muzeme zbrane vyrabet. Deme nato...
- Kód: Vybrat vše
@>Call Common Event: Material Check
@>Label: Start
@>Text: -, -, Normal, Bottom
: : Tak co si dneska udelame ?
@>Show Choices: Chci meč, Radeji nic
: When [Chci meč]
@>Text: -, -, Normal, bottom
: : Tak to bude 10 rubínu, 5 aquamarínu a 100 korun.
@>Show Choices: Tady má?, Trhni si
: When [Tady má?]
@>Conditional Branch: Variable [0001:Ruby] >= 10
@>Conditional Branch: Variable [0002:Aquamarine] >= 5
@>Conditional Branch: Gold 120 or more
@>Change Items: [Ruby], - 10
@>Change Items: [Aquamarine], - 5
@>Change Gold: - 120
@>Show Animation: Player, [Slash/Special1]
@>Wait: 60 frame(s)
@>Change Weapons: [Meč] + 1
@>Text: -, -, Normal, bottom
: : Tady má? 1 Meč.
@>
: Branch End
@>
: Branch End
@>
: Else
@>Test: -, -, Normal, Bottom
: : Nemá? dostatok materiálu.
@>
: Branch End
@>
: When [Trhni si]
@>Jump to Label: Start
@>
: Branch End
@>
: When [Radeji nic]
@>
: Branch End
@>
V podstate to máme hotovy, Itemy to vezme hezky s inventare (coz je zas blbe, ze sou obmedzeny na 99 kusu). Ma to svy nedostatky, priznavam.
S mensi upravami a prispusobenimi muzem dostat neco takoveho
http://i191.photobucket.com/albums/z160/kurama22-kun/games/ToRPG-BS/Screen001.jpg
http://i191.photobucket.com/albums/z160/kurama22-kun/games/ToRPG-BS/Screen002.jpg
http://i191.photobucket.com/albums/z160/kurama22-kun/games/ToRPG-BS/Screen003.jpg
http://i191.photobucket.com/albums/z160/kurama22-kun/games/ToRPG-BS/Screen004.jpg
http://i191.photobucket.com/albums/z160/kurama22-kun/games/ToRPG-BS/Screen005.jpg
http://i191.photobucket.com/albums/z160/kurama22-kun/games/ToRPG-BS/Screen006.jpg
(screeny sou s dema)
Osobne mam zopar napadu o vylepseni, ale spise by slo o scriptovani, a hlavne bych potreboval upravit menu system a tak
EDIT: Prihodene demo (pozri pripojene subory)
Aktualizovane demo, dik Grimovy za ten var. update, skuste, a mozte vyjadrit svoj nazor.